/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_

#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <map>

#include "ModelInstance.h"

namespace VMAP {
/**
 This Class is used to convert raw vector data into balanced BSP-Trees.
 To start the conversion call convertWorld().
 */
//===============================================
class ModelPosition {
private:
	G3D::Matrix3 iRotation;
public:
	G3D::Vector3 iPos;
	G3D::Vector3 iDir;
	float iScale;
	void init() {
		iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iDir.y / 180.f,
				G3D::pi() * iDir.x / 180.f, G3D::pi() * iDir.z / 180.f);
	}
	G3D::Vector3 transform(const G3D::Vector3& pIn) const;
	void moveToBasePos(const G3D::Vector3& pBasePos) {
		iPos -= pBasePos;
	}
};

typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
typedef std::multimap<uint32, uint32> TileMap;

struct MapSpawns {
	UniqueEntryMap UniqueEntries;
	TileMap TileEntries;
};

typedef std::map<uint32, MapSpawns*> MapData;
//===============================================

class TileAssembler {
private:
	std::string iDestDir;
	std::string iSrcDir;
	bool (*iFilterMethod)(char *pName);
	G3D::Table<std::string, unsigned int> iUniqueNameIds;
	unsigned int iCurrentUniqueNameId;
	MapData mapData;

public:
	TileAssembler(const std::string& pSrcDirName,
			const std::string& pDestDirName);
	virtual ~TileAssembler();

	bool convertWorld2();
	bool readMapSpawns();
	bool calculateTransformedBound(ModelSpawn &spawn);

	bool convertRawFile(const std::string& pModelFilename);
	void setModelNameFilterMethod(bool(*pFilterMethod)(char *pName)) {
		iFilterMethod = pFilterMethod;
	}
	std::string getDirEntryNameFromModName(unsigned int pMapId,
			const std::string& pModPosName);
	unsigned int getUniqueNameId(const std::string pName);
};
} // VMAP
#endif                                                      /*_TILEASSEMBLER_H_*/
